Cat

Wath can i say... MMo owns^^ satt igår och idag en liten stund och läste på lite extra om catform, för ja..jag vet ju inte nog bara^^ men tänkte dela med mig lite här är lite småplocks info från MMO.

Rotation^^

  • If you're not in melee range, use Feral Charge
  • If you got 26 or less energy and Berserk isn't up, use Tiger's Fury
  • Use Mangle if there's 4 or less seconds left on the 4T11 buff
  • Keep up Faerie Fire
  • Use Mangle if the bleed debuff is about to fall off. (can skip if you have a bear, arms warrior or subtlety rogue in the group)
  • Use Ravage if Stampede is about to run out
  • Use Berserk if there's more than 15 sec cd on Tiger's Fury and your energy is 1second from being energy capped (80-90).
  • Use Ferocious Bite if the boss is below 25% health, Rip is about to fall off and you have 1 or more combo points.
  • Use Ferocious Bite if the boss is below 25% health, you have a Rip on the target and you have 5 combo points.
  • Use Rip if you have 5 combo points, Rip has less than 2 seconds left or is not on the target.
  • Use Rake if Rake has less than 9 seconds left and you have Tiger's Fury.
  • Use Rake if Rake has less than 3 seconds left or is not on the target.
  • Use Shred if you have Clearcasting.
  • Use Savage Roar if you have 1 or more combo points and SR is about to fall off or isn't on you yet.
  • Use Savage Roar if you have 5 combo points, Rip has 12 or less seconds left and SR and Rip will expire 3 or less seconds from each other.
  • Use Shred if you can use it to extend Rip duration with glyph of shred.
  • Use Shred if you have less than 5 combo points, rip and rake aren't about to drop and you either got more than 70 energy, or you got berserk and more than 35 energy, or Tiger's Fury is coming off cooldown within 3 seconds.
  • Use Shred if you have 0 combo points and there's less than 2 seconds left on Savage Roar or Rake.
  • Use Shred if there's no Rip on the target
  • Use Shred if you're 1 second away from getting energy capped.


Abilitys


Auto Attack
Formerly the biggest part of our DPS (up to 40%), this is now (with savage roar kept up 100% of the time) responsible for only 18% of our damage. Against a mob or boss that's 3 levels higher, will have a 20% chance to be a glancing blow. Glancing blows do 75% of normal damage and are unable to crit. Gets increased by 50% by savage roar, or 55% by glyphed savage roar.

Savage Roar
Finishing move that increases auto attack damage by 50%, or 55% if glyphed. With the Endless Carnage talent, has a 22 second duration at 1 combo point, and 42 second at 5. It automatically takes combo points from any nearby target, even if it's dead. So if you kill a mob and still had combo points left on it, you can switch to the next target, and start with a savage roar that will consume the combo points that were still on the corpse. Savage Roar (if kept up 100% of the time) is responsible for about 6% of your DPS.

Omen of Clarity
Now learned at level 20 by all druid specs, gives every auto attack in cat and bear form a chance to proc Clearcasting, reducing the energy cost of your next damaging feral ability by 100%. Try to use clearcasting for shred as much as possible, since shred is our most expensive attack energy-wise. The proc-chance is 3.5 PPM; with our base attack speed of 1.0, that is 3.5/60 = 5.83% chance to proc.

Fury Swipes
Every auto attack has a 10% chance to proc Fury Swipes, doing 310% of weapon damage. Note that this doesn't mean the weapon damage of your equipped weapon, but rather your paw "weapon". So if your paws hit for 1k, fury swipes will hit for 3.1k. Is not affected by Savage Roar, and has a 3 second cooldown. Is responsible for about 3% of our dps.

Mangle
Primarily used to get the 30% bleed debuff on your opponents, increasing all damage done by rip, rake and shred. Can be used for combo points as well if you are unable to get behind the boss/mob. If you got an arms warrior, feral tank, or subtlety rogue in the raid, you probably will never have to use this. Mangle itself is responsible for about 1%of our dps, however the mangle debuff (if kept on the target 100% of the time) is responsible for about 17% of our dps.

Rip
Your primary damage ability, responsible for over 30% of your total damage. Gets 30% more damage from the mangle debuff, 15% more damage from glyph of rip, and is directly affected by both mastery and agility. Ticks every 2 seconds, for 16 seconds (8 ticks), which can be increased by 6 seconds (3 ticks) through glyph of shred. Below 25% health, ferocious bite will refresh the duration of rip to 16 seconds. If you reapply Rip when there's 2 or less seconds remaining on the current Rip (1 tick), the new Rip will have 2 seconds added to it.

Rake
Like rip, rake has gotten a big buff in 4.0 due to mastery, and agility giving 2 ap. Now responsible for over 20% of your damage. If you reapply Rake when there's 3 or less seconds remaining on the current Rake (1 tick), the new Rake will have 3 seconds added to it.

Shred
Your primary combo point generating ability. Requires you to be behind the target. Base damage is slightly lower than mangle, but it gets 30% more damage from the mangle debuff, and 20% more damage if the target is bleeding. Will extend the duration of rip with glyph of shred. Responsible for about 20% of our dps, if the target has the mangle debuff and is bleeding 100% of the time.

Ferocious Bite
Your main combo point dump. Has about double the damage per energy as shred. Will take up to double it's normal energy cost to double it's damage done. Only use it when you can guarantee you will be back at 5 combo points when rip runs out. Below 25% health this ability will refresh the duration of rip to 16 seconds. Responsible for about 5% of our dps. With the buff to Shred damage in 4.0.6, this will no longer be worth using above 25% health; just spam more shreds to get rid of energy instead.

Feral Charge
Used to cover distance to your target quickly. You will land behind your target, facing it. With stampede, allows the use of 1 free ravage that will disregard position and stealth for 10 seconds after the charge. It's good to open with a charge, get buffs/debuffs going, then ravage just before stampede runs out. If used on cooldown, can be up to a 4% dps increase, minus 1% per second not in melee range.

Faerie Fire
Reduces the armor of your target by 12% for everyone for 5 minutes. Doesn't cost any energy, so just use it while you are charging to the target. On the beta this is only 40 seconds duration, it's likely the 5 minutes is a bug.

Tiger's Fury
Increases all damage done by 15% and your max energy by 20 for 6 seconds, and increases your current energy by 80. After the 6 seconds, 20 energy will be taken away again. 30 second cooldown. Can be glyphed to 27 second cooldown. If you rip or rake while this buff is active, the rip or rake will get the +15% damage for its full duration. It's fairly easy to have every second rake get this buff.

Berserk
Decreases the energy cost of all your abilities by 50% for 15 seconds, 3 minutes cooldown. Duration can be increased by 5 seconds through a glyph. The extra energy consumed by ferocious bite does not get reduced by 50%. Best used when you have a nearly full energy bar, so you can use all that energy on the cheap abilities.

Swipe
Your main (and only) aoe damage move. Has gotten a big nerf in 4.0, is now only worth using when there's 7 or more targets that will get hit by it (see below).

Cower
Has been buffed in 4.0 to reduce your total threat by 10%, for a cost of 20 energy. 10 second cooldown. Use it whenever you're getting close to the tank in threat. Is of course more effective later in the fight, as you have more threat then.

Claw
Mangle replaces Claw in every way, so you can safely remove claw from your action bars if you're specced feral.



Och nu blir det en bild från horde Cat form innan dom fixa till dom^^


inte såå snygg.....


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